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Prototypes

 
 

What do I mean by prototypes? Definitions can vary. To me, prototypes are interactive, navigable models of a proposed software solution typically created to elicit stakeholder feedback.

Prototypes, in my view, should not be conflated with wireframes, which are static documents.

Prototypes are vital to the task of creating shared understanding across your team, enabling you to discover issues before any actual coding has commenced.

Effective prototypes can be created, as these were, using tools like Figma and Axure. They can range in complexity from very simple to very complex. They can additionally range in fidelity -- from low to high (though keeping your prototype from looking like finished software can prevent your stakeholders from assuming you've already built it). 

In these five short video clips, I have provided a small sample of the many interactive prototypes I’ve designed and constructed over the course of my career.

Because prototypes are dynamic and show interactions over time, I've provided NARRATED VIDEO here of my work samples. Navigate to clips of interest using the arrows..

As you watch, please bear in mind that the color scheme, fonts and iconography on the screens modeled in the Axure prototypes belong to a pre-established aesthetic I had to adhere to in my role as Senior UX Designer for Cleo Communications, the employer for which I produced all four of them. Generally, prototypes are used to show behavior and only allude, incidentally, to matters of Visual Design, aka “look-and-feel,” aka UI Design ( and UI Design is not UX Design ). Examples of UI Design I’ve provided can be found here.

Five prototypes
Video clips overview five complex prototypes I designed and built. Use arrows to navigate between clips.